Evolving Creatures, well in theory
We have finished our project for the final part, [here][1] is a working prototype in 2D. It is running slow in macs, it is way much better in pc thanks to In...
Systems Architect, Engineering, Narrative.
We have finished our project for the final part, [here][1] is a working prototype in 2D. It is running slow in macs, it is way much better in pc thanks to In...
So I am doing this final with Eliot Rosenberg, and here is [our proposal][1] for the final. We are proposing to build a evolutionary creature system with mas...
 [Here][2] is my ugly and partly not working obstacle avoidance try. A...
Flocking systems are so entertaining. Craig Reynolds' did lots of cool stuff with those back in 80's. There are lots of papers to be read and lots of video t...
Post regarding following Cellular Automata and Fractals week we had in Nature of Code. > Iterated function systems or IFS, are a kind of fractal that was co...
!Vector Screwed up as always :) Well I have some stuff at my hand but I think I generally dive in the code so much that I forget ...
I just put myself in this situation, trying to figure out how does a charged particle move in a magnetic field, what kind of forced applied to it by the fiel...
Yeah, I was playing with processing and the examples Shiffman posted for this week's assignment and I was able to transform the examples he gave into 3d, but...
 [Here][1] is my second week assignment for Nature of Code. It basically is a system w...
 My first week assignment for Nature of Code is [here][1]. Some background about P...
[The Computational Beauty of Nature by G. William Flake][1] There are really good points that the writer makes in the introduction. > "... In making a lar...
I don't remember how I came up with this. It is strange though I was watching BBC's show The Blue Planet not more than 3 days ago and just getting amazed of ...