Simple DirectMedia Layer
Website Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, ke...
Systems Architect, Engineering, Narrative.
Website Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, ke...
* pixelbypixel:class1:Hello Lines * [pixelbypixel:class1:Buffered Lines](/wiki/2008-04-05-pixelbypixel-c...
`c void Initialize(void); // function prototypes void DrawLine( void ); void doEventLoop( void ); void DrawToBuffer(void); void CopyToWind...
There are couple of important things in this code. First of all, we are using two ports and using them interchangeably! GWorldPtr is an offscreen graphics wo...
*Pixel Drawing *Slow Setting Pixels *[Setting Pixels](/wiki/2008-04-05-setting_pi...
Technical breakdown of low-level pixel manipulation using QuickDraw GWorld in C, featuring distance-based color calculations.
In this example what we see is, if we use native function of quickdraw which sets pixels, it is going to be slower. The reason for this, we are using too muc...
`c void Initialize(void); // function prototypes void DrawLine( void ); void doEventLoop( void ); void DrawToBuffer(void); void CopyToWindo...
This algorithm adjusts the color saturation of an RGB color image in a similar manner as the color control on a color television. The algorithm is based upon...
A histogram shows how the 256 possible levels of brightness are distributed in an image. It could be compared to a horizontal line with 256 positions which r...
* pixelbypixel:class4:notes ---- * [pixelbypixel:class4:Convolution](/wiki/2008-04-05-pixelbypixel-class4-conv...
pixelbypixel:class5:notes
The edges of an image hold much of the information in that image. The edges tell where objects are, their shape and size, and something about their texture....
We are going to talk about geometrical transformations today. Before that we are checking out projects and how they are shaping before next week. Leif's sli...
* Museum exhibit: in the main hole, optics, color, old building. Downstairs thermal imaging camera. microscope. bubble chamber. * Next assiggnment due to 2 ...
Today we want to do couple of things. Title is image composition. We have been creating images from the stratch from thebeginning and then manipulated those ...
*Notes
We manipulated images, today we arrived to the point where we are going to talk about video tracking. What types of trackign we can do on the video. We never...
A graphics port is a complete drawing environment that defines where and how graphics operations take place. You can have many graphics ports open at once; e...
Copies a portion of a bitmap or a pixel map from one graphics port or offscreen graphics world into another graphics port. `c void CopyBits ( const Bi...
Color QuickDraw performs its operations in a graphics port called a color graphics port, which is based on a data structure of type CGrafPort. A color graph...
*pixelbypixel:library:quickdraw:Basics *[pixelbypixel:library:quickdraw:Drawing](/wiki/2008-04-05-...
To create a basic QuickDraw drawing environment, you generally * initialize QuickDraw * create one or more graphics ports--typically, by using the Window Man...