April 5, 2008
WikiDay 2
Day 2
Usman Haque
Info
Usman Haque Usman Haque, director Haque Design + Research, is an architect specializing in responsive environments, interactive installations, digital interface devices and choreographed performances. His skills include the design of both physical spaces and the software and systems that bring them to life. He has been an invited researcher at the Interaction Design Institute Ivrea, Italy, artist-in-residence at the International Academy of Media Arts and Sciences, Japan and has also worked in USA, UK and Malaysia. As well as directing the work of Haque Design + Research he has also taught in the Interactive Architecture Workshop at the Bartlett School of Architecture, London. He is a recipient of a Wellcome Trust Sciart Award, a grant from the Daniel Langlois Foundation for Art, Science and Technology, the Swiss Creation Prize, Belluard Bollwerk International, the Japan Media Arts Festival Excellence prize and the Grand Prize Asia Digital Art Award. His work has appeared at the Institute of Contemporary Arts (London), Ars Electronica, Transmediale, Hillside Gallery (Tokyo), The National Maritime Museum Greenwich and the Tokyo Metropolitan Museum of Photography. His work has also been presented at international conferences including Siggraph, VSMM (International Society on Virtual Systems and Multimedia), Art Futura and Doors of Perception. Haque Design + Research specialises in the design and research of interactive architecture systems. Architecture is no longer considered something static and immutable; instead it is seen as dynamic, responsive and conversant. *http://www.haque.co.uk
Presentation
Technology and users in public space what’s wrong with this picture? He doesn’t want to get in the details of the semantics but the way we put the definition makes the way for the creativity.
Technology when we talk about technology we are talking about it power structures control structures things are provided at some places but not other. Only small segments of hitech. let’s think about instruments instead of technologies. when we start talking about technologies as instruments we can start to talk about low technologies. His first project with little kids, the thing that they put a website pdf. Having freedom to take apart toys in order to combine them into new things.
Users When you talk about users you are thinking about one way direction, receiving constantly from the technology god, it stresses the economy of the creators, productive capacity, instead of lots of things that start with p. participation, open burble is a project that he explored the same thing. they designed the system carbon fibers hexagons with balloons attached with embed led inside the balloon. put on the field just to make people assemble this. point here is figure out a way to build a system where people becoming designers. lego. when you are doing work with people with 100 people you have to evaluate and negotiate with your colleguaes. Produce something competing visually skyscrapers.
Public Space Public is a quite notion utopic. that’s the myth. He criticized the public space, it is not our space and it is definitely owned by someone. Leaking out data, even data is not private. is this any distinction between public and private space, he is not sure. instead of that he says let’s talk about the commons. commons are lands that are owned by no one. a space doesn’t have particular signed to it. we no longer need to think who determines the system. floatables. mapping out the wifi in his flat.
if technology is the answer than no question has been asked.
environment xml. this is inspired by adam, low tech guys. he has a application, temperature data sniffing could be output in different ways. network of things. what happens when we start to sniff data together. this is all developed for arduino. it enables you to create those virtual pins. you end up with massively reacting systems.
gordon pask, he is outlined a vigorous way of conversation between people-people people and objects. reactive and interactive systems.
Peter Hasdell
Info
Peter Hasdell is an Architect and Academic. He studied film theory and computer engineering before graduating in Architecture from University of Sydney. Post-graduate studies completed at the Architectural Association (London), PhD in process in Stockholm. He has worked as an architect and artist on both theoretical and actual projects in a number of countries for 16 years. He has taught architecture, design and technology in Europe and North America, and has held positions at the Bartlett School London (UCL), The Berlage Institute in Amsterdam and at KTH Architecture School in Stockholm. His academic work has included research, lecturing and teaching at various institutions in different countries at undergraduate level, postgraduate level and post professional level. In Stockholm he was recently Associate Professor / programme founder / director of the innovative research studio Architecture and Urban Research Laboratory investigating the mediated city, urban scale metabolic systems and artificial ecologies. He is currently Professor of Architectural Technology at the University of Manitoba. His research work presently investigates metabolic systems and interactive technologies with a focus on ‘artificial ecologies’ and issues of sustainability. He has been a member of various research institutes including Chora Institute of Urbanism and Architecture in London. *www.arch.kth.se/a-url/interspace.htm
Presentation
Emergent behaviors and augmented environments. Although it is outdated he wants to talk about it. Based on two things.
A research venture, through this we setup a number of research projects. Graduate researchers .Metabolic systems artificial intelligence. Artificial ecologies. They all tried to create some kind of system which has potentials and also limitations. Hybrid systems which talk each other, physical and also technological.
second nature as environment?
the default condition in the ubiquitous age? a hybrid digital environment?
not as a dichotomy between the real and virtual but rather as space in which the natural and the artificial are increasing entwined.
Michael Fox
info
Michael Fox is a founder and principal of Fox Lin Inc. The partnership of Fox Lin combines the “sustainable” expertise of Juintow Lin with the “technological” expertise of Michael Fox to formulate a truly optimistic outlook on the integration of technology and architecture. Integrating kinetics and embedded technologies with building design, the office has designed a number of projects that are utterly flexible buildings, landscapes and objects that can be easily transformed to meet a diversity of uses and human needs. In 1998, Fox founded the Kinetic Design Group at MIT as a sponsored research group to investigate interactive architecture. Fox directed the group for three years. And in 2001, Fox founded Odesco (Ocean Design Collaborative) in Los Angeles, California from which the office of Fox Lin has evolved. Michael has lectured internationally on the subject matter of interactive, behavioral and kinetic architecture. He has won numerous awards in architectural ideas competitions and his masters’ thesis at MIT received the outstanding thesis award for his work on computation and design processes. Fox’s work has been featured in numerous international periodicals and books, and has been exhibited worldwide. His practice, teaching and research is centered on interactive architecture. Prior to founding OdescO, Fox worked with engineer and inventor Chuck Hoberman in New York, and as a design team leader for Kitamura Associates in Tokyo, Japan. He currently lives in Los Angeles and is an assistant Professor of Architecture at Cal Poly Pomona. Fox has taught on the subject matter of interactive, behavioral and kinetic architecture at MIT, The Hong Polytechnic University, the Art Center College of Design in Pasadena and Southern California Institute of Architecture (SCI_ARC) in Los Angeles. *http://www.foxlin.com *http://www.robotecture.com
presentation
pragmatic adaptability and optimization safety security how a space or object is doing something and how it can do it better?
humanistic is more difficult. because it cannot predict new behaviors that are altered by new technology. if we are not visionary with respect to behaviors we will design specifications that demand mew modes of experience.
art ought to understand human interactions with the built environments enough to be predictive in order to facilitate conversations design spaces adapt to new behaviors.
new modes of designing . tools and heuristics. pedagogy approach. full scale projects that you are prototyping and understand how people are interacting with those. when you want to understand new behaviors you have to build and see it. future generations of architects need to understand tools as am-malleable and develop new heuristics: with the goal of communication.
Natalie Jeremijenko
info
Natalie Jeremijenko is an Assistant Professor in the Department of Visual Arts at the University of California, San Diego, and a New York University Global Distinguished Professor. A new media artist who works at the intersection of contemporary art, science, and engineering, her work takes the form of large-scale public art works, tangible media installations, single channel tapes, and critical writing. She investigates the theme of the transformative potential of new technologies - particularly information technologies. She has recently held positions of on the faculty of Engineering at Yale; research scientist at the Advanced Computer Graphics Center/Media Research Lab, Department of Computer Science, at NYU; and Distinguished Visiting Critic in the Department of Art, Virginia Commonwealth University. In recognition of her achievements, she has received awards and grants from agencies including the Rockefeller Foundation and the National Academy of Science. Natalie’s work has been exhibited and screened internationally including the recent Whitney Biennial. She is represented by postmasters Gallery and the Lavin speaking agency. *http://xdesign.ucsd.edu *http://www.onetrees.org *http://www.bureauit.org
presentation
Social change is caused by the technology. Technology is opportunity for a change. Stick situation what kind of change and how would us describe that change? The problem I think in designing implementation of new technologies silly. how dod they drive that? embed in respect to what? one of the ways I try to think about is the analysis of social change implementing it. This is moving away user driven design realization of the new things, other things. difference between video camera and surveillance camera, technically they are identical but there is a difference, how do I look in those pieces, unable to access to this data. Structure of participation, is different from architecture of participations. TRaditional museum context, you get the information through curatorial statement, you are reading someone else reading.
http://xdesign.ucsd.edu/twiki/bin/view/Experimentalproduct/SoundSystem
in museums you try to hear audio of that curator about the art event.. located audio spatial coordination temporal coordination. triggered audio. when you use a more located sound system what you get is people are interacting around. So you are sharing an experience. exponentially more interaction. if you want to structure participation in museums , facilitated.
http://www.onomy.com/redweb/speeder_reader.html
When you start to record people’s behaviors you can see characters or patterns of things when people are in the museum space. No strategy or design can make people to get more information. the amount of time at a one person states around a device mostly related how many people are around that device. a device that are surrounded by people are more attractive. only the context that has different measure, is how well the couple of resources. different styles of participation she was showing. tilty tables. they were using different medias. why it was different? Enable people to see visible and see people interactions of people. by using the physical space these are the exhibits that reflects. General sense where is way characterized that is putting away from abstraction of the user interaction. you cannot predict how people interact in individual but you can predict how they interact in small groups.
Questions
Frustrations we have to make, norm in design practice we don’t drive. power of language is important but yet, these diversity in the same concepts are creating frustrations. are they desirable behaviors? This is what we want to happen? we are active agents that are changing. cognitive psychology claim cognition, human computer interaction cognition. you press this it happens. etc. usman in islerinde producing spectacles participation interactive design de gormedigimiz participation i goruoruz. can we measure quantify the interaction of between users etc.
truth claims and knowledge claims are study labs. art institutions are better than art spaces what is a more legitimate space?
Ann Galoway
info
Anne Galloway is a social researcher working at the intersection of technology, space and culture. A lecturer and SSHRC Doctoral Fellow in Anthropology and Sociology at Carleton University in Ottawa, Canada, Anne is currently in the final stages of completing her PhD on the social and cultural dimensions of mobility, and the design of mobile and pervasive technologies for urban public spaces. Anne’s research has been presented to international audiences in technology, design, art, architecture, social and cultural studies, and her work has been published in academic journals and industry magazines, as well as discussed in popular newspapers. When not pursuing her own research, Anne enjoys teaching undergraduate courses in critical cultural theory and social studies of science and technology. In her spare time Anne can be found hanging out with her cat and reading Love & Rockets comics. *http://www.purselipsquarejaw.org *http://www.spaceandculture.org
Presentation
technological devices of everyday, she is a social anthropologist. technology culture and power. powers of discipline, powers of control and powers of terror. how power can be negotiated? utilitarian philosophy.
power of discipline:
old barrier of don’t stick your hand in the machine, so designers should be thinking about this too. Convenience and security.
power as control control is not discipline, you do con confine people with a highway, but by making highways you multiply the means of control. I am not saying this is the only aim of highways, but people can travel infinitely and freely without being confined while being perfectly controlled. That’s our future. Two regimes of madness, gilles deleuze.
We are completely free to roam the world, and we are completely controlled. Lines of Flight.
Jonah Brucker-Cohen
info
Jonah Brucker-Cohen is a researcher, artist, Ph.D. candidate, and HEA MMRP fellow in the Disruptive Design Team of the Networking and Telecommunications Research Group, Trinity College Dublin. He was a Research Fellow in the Human Connectedness Group at Media Lab Europe, received a Masters from NYU’s Interactive Telecommunications Program and was an Interval Research Fellow. His work and thesis explores the theme of “Deconstructing Networks”, including projects that critically challenge and subvert accepted perceptions of network interaction and experience. He co-founded the Dublin Art and Technology Association and was a recipient of the ARANEUM Prize sponsored by the Spanish Ministry of Art, Science and Technology and Fundacion ARCO. His writing has appeared in international publications including WIRED, Rhizome.org, and GIZMODO, and his work has been shown at events such as DEAF (03,04), SIGGRAPH (00, 05), UBICOMP (02,03,04), CHI (04, 06), Transmediale (02,04), ISEA (02,04), ICA (04), Whitney Museum of American Art (03), Ars Electronica (02,04), and the ZKM Museum of Contemporary Art (04).
presentation
New technologies cannot be user for anything at all but also never known how it will be used. Importance of networked objects. opportunities. creating perceptual shifts in how people perceive themselves in relation to objects and theirs environment.
connections between simultaneous visitors to online spaces and the physical spaces they represent.
dilemmas information overload. subverting network context, he is looking at four different things. network consequence adding physical consequences?
networks consequence:
- alerting infrastructure
social subversion social and structural shifts when people take something and change small rules of the system. bumplist.net. imposed rule sets force people to invent new forms of interaction in order to communicate with each other..
shifting dynamics of interaction.
networks of coincidence umbrealla.net ten umbrellas are connected to each other through networks. w how do coincidental and collective experiences connect people in urban spaces?
what are the social implications of multi-hop mobile ad-hoc networks.
wireless control wifi-hog, portable video jammer. way of allowing control from third parties, what is acceptable use policy of public wifi nodes? is the promise of the public sphere as a social leveler relevant to wireless networks?
conclusion shifting methods of network representation and experience by amplifying metaphors and connectivity cliches allows for a critical analysis of common methodologies.
Karmen Franinovic
info
Karmen Franinovic is the director of Zero-Th Association. She pursues academic research at University of Applied Arts and Sciences in Zurich. In her work, Karmen focuses on the critical and creative use of interactive technology in architecture, public space and everyday life. She seeks in her work to stimulate social and bodily interaction by means of physical and intangible spatial structures, and thereby to raise awareness of the surroundings and its diverse ecologies. Karmen worked as an architect and interaction designer in Italy and Germany, and exhibited her work in venues such as Ircam/Centre Pompidou, UbiComp2005 Tokyo, DEAF2003, Museum of Modern Art Ljubljana and ACM Designing Interactive Systems. *http://www.zero-th.org
presentation
transforming behaviors through interactive urban art aspects of physical interaction in urban space
1.presence attention to here and now proximity
2.awareness learning from the physical experience drawing conclusion through action, tangibility of contention 3.participation individial roles in collective action and shared space. tensions responsibility
4.empowerment. through physical engagement in urban space
5.play transitioning spaces.
things that are unfamiliar open more possilibities for construction of meanings.
recycled metabolic spaces. recycled sounds-capes. transform the existing urban soundscapes.
latent seed space. tactile fields. settings up the conditions for somethings to happen, how unpredictable we want system to be?
against planning
non representational performance systems.
skyhooks. interactivity can open new uses. the space which interact with people rather than
it may be that believing this world in this life becomes our most difficult task or the task of existence still to be discovered on pour planet.
Richard Coyne
info
Richard researches and teaches in the areas of information technology in practice, computer-aided design in architecture, the philosophy of information technology, multimedia in design, digital media, and design theory. He inaugurated the MSc in Design and Digital Media, in which he also teaches. He is author of several books on the implications of information technology and design with MIT Press and Routledge. His research has been supported by AHRC, EPSRC and SCRAN. Member of the AHRC review panel: Visual Arts and Media (practice, history and theory). Member of the RAE Architecture and Built Environment subpanel. Member of the editorial board of arq: Architectural Research Quarterly (pending). He is a registered architect (Australia), and previously worked at the University of Sydney and in Melbourne. Richard was Head of Department from 1999 to 2002 and is currently Director of the Graduate School of the School of Arts, Culture and Environment. *http://ddm.caad.ed.ac.uk/~richard/
presentation
Aggravating the everyday
how do we relate voice and space.
sound is to be supplemented by vision in order to be complete. sound and especially the sound of the human voice is experienced as enigmatic or anxiously implemented until its source can be identified which is usually to say visualized visual objects by contrast do no appear to us to need complementing or completing.
examining urbanism through the lens of the voice. the voice and shape.
Questions. regarding the discussions from the morning and accepting the amalgamations that statistics and probability require what types of quantitative measurements can we make? or do we simply give up this desire to be quantitative and instead move to areas of observation actor network methods, etc?
qualitative vs. quantitative research. quantitative analysis video of people leads you to get some qualitative research.
in the design you don’t have the way to get a good observations. universal claims are bad, we need to step back as designers and try to find different ways. generative, playful open-ended, situated. how do we get to be more normal. ethnography change quite a bit, when more people use it. ethnography could be made poorer and richer. what constitutes validity, or true? It comes to the point of authority.
Intermediaries are people who can move between us, and they the most powerful ones since they can understand what I am saying in my own language and what the other professionalism is saying in his own. they are between layers.
Sheila Kennedy
info
Kennedy & Violich Architecture has received national recognition for the firm’s research and built work including grants from the National Endowment for the Arts, the New England Foundation for the Arts, the Massachusetts Cultural Council and the LEF Foundation. The design work of Kennedy & Violich has received an Interdisciplinary Award from Progressive Architecture, two National AIA Honor Awards for Design Excellence, and two regional AIA Honor Awards for Design Excellence in Art and Architecture Collaboration. The work of Kennedy & Violich Architecture has been published internationally in journals of architecture, as well as Art in America, Time Magazine, The Wall Street Journal and The New York Times. Recent projects by Kennedy & Violich will appear in the Spring of 2000 including Ten by Ten, from Phaidon Press, London and Material Misuse which will be published by the Architectural Association of London. The design work of Kennedy & Violich has been exhibited at the San Francisco Museum of Modern Art, the Museum of Modern Art in New York, the Architectural League of New York, Gallery for Contemporary Arts, and the Wexner Center for Contemporary Art in Ohio. *http://www.kvarch.net
presentation
digital matx to architecture to infrastructure to digital matx. Electrical house, casa electrica: figini & pollini 1929. There is a central plant in the center. electricity. there is an interesting relationship between electriicity and human. monowatt. touring ferry. Very spatial representation of electrical networks.
Older sensibilities everywhere and nowhere. today we see that nature has the same property. Luminious efficacy of light bulb and firefly is similar. We can take light we can embed in threads we can create fabrics sucks up light it holds it and it gives it back, we have a different model of delivery of light Why is it radical? This is the converge of two questions. first is shift from cultural idea of material of property to systemic/ behavior. enable new forms of practice. traditional and modern sides, the idea is modern one. to put services in a wall, air water should be at the same place. This is changing with the new technologies, we can begin to make air legs, the idea of centralized and cingular location for all uses. There is the entrance bell mailbox etc. We have the condition where we have centralized grid but they move in and out from the grid. Whole new class of objects light heat air spreaded to surface.
The condition and he shift , after effects. there is a course of persistency you close your ideas and you still see the same things, but there are new materials there are new technologies.
purple system sustainable space making system. generic neutral space that has the ability to change over time.
new york city east river project. coast net effect. portable light project. this is a project where we can use flexi photovoltaic systems. people who seem to have had a new idea have often simple stopped having an old idea.
Eric Paulos
info
Eric Paulos is a Research Scientist at Intel in Berkeley, California where he leads the Urban Atmospheres project – challenged to use provocative methods to understand the future fabric of our emerging digital and wireless urban landscape. Eric received his PhD in Electrical Engineering and Computer Science from the University of California, Berkeley where he researched scientific, and social issues surrounding internet based telepresence, robotics, and mediated communication tools. Eric has developed several internet based tele-operated robots including, Mechanical Gaze in 1995 and Personal Roving Presence devices (PRoPs) such as Space Browsing helium filled tele-operated blimps and ground based PRoP systems (1995-2000). Eric also served as chair for the Interactive City theme at ISEA 2006. *http://www.urban-atmospheres.net
presentation
Deconstruct urban spaces, trying to find new urban lifes. Wider scope of what could be possible. Jane Jacobs the death and life of great american cities. sidewalk contacts are the small change from which a city’s health could elevate. having more technology is not efficient. looking for answers for a questions of things like when is this bus repaired last? how many people sat on this bench?
our future experiences are going to be based on how can we design instruments to support such wonderment? Jabvbercocky Encountering our familiar strangers. A new map of visualizing the people around you.
Jetsam Exposing human traces across our urban landscape. could we look to the public trash can, uncover some patterns about it. Sashay designing for wonderment. How we move around the infrastructure during the day? they are doing visualizing the patterns, they are not labeling it they are only revealing it. Basic description, color, size, centralized.
Objects of wonderment. superpowers and super senses designed by you and delivered by your phone. Redefining the mobile phone, your mobile phone is connected to every kind of sensors and changing the interface of the phone. DIY is great! In order to get big shifts people should be building stuff, hacking their ipods. to put the mobile phone? Why? Familiar urban object. it is not microcontroller, it is understandable. globally networked. speak the lingua franca of the city.
visual programming to xml to representation.
the ability to empower others to easily create repository and compare measurements that have personal meaning not the generic filtered civic government driven solutions.
neighborhood noise pollution air quality on my block my daily UV exposure.
urban animal nightlife. threshold > upload
Kazys Varnelis
info
Kazys Varnelis is the Director of the Network Architecture Lab at the Columbia University Graduate School of Architecture, Planning, and Preservation. In 2005-2006 he was a visiting scholar at the University of Southern California’s Annenberg Center for Communication’s “Networked Publics” program. Kazys is also a member of the founding faculty at the School of Architecture at the University of Limerick, Ireland. Together with Robert Sumrell, he runs the non-profit architectural collective AUDC and occasionally works with the Center for Land Use Interpretation. Kazys’s teaching and research explores contemporary architecture, late modernism, architecture and capitalism, and the impact of recent changes in telecommunications and demographics on the contemporary city. *http://www.varnelis.net
presentation
netlab. the question of underspecified. environment bubble. determined by the system. in the future architecture could be created by events and performances. without mobile vs. with mobile. pre-connected
disconnected.
mobile. a portable space that follows you around, your close family and friends. our mobile technologies are those spaces. the long tail theory. The urban long tail. he says it bring a great isolation. Downside to the mass. We need to think about how to avoid utopianism. They set this project and let it go, it is under-specified. The hole in space. LA-NY. two projectors and two mics. 1980. Connecting cities.
what if you could take your cellphone scan upc code, you can have a link, traces their genealogy of that things production.. and then visualization you can contribute. not to make form, but operate in forces, form fascinates when you don’t have any force.
Charlie Gere
info
Charlie Gere is Reader in New Media Research at the Institute for Cultural Research, Lancaster University. He has an MA in Computer Art and Design and a PhD looking at new means of representing artifacts made possible by new technologies and media. He is the chair of Computers and the History of Art (CHArt) and was director of the Computer Arts, Histories, Contexts, etc… (CACHe) project which ran from 2002 - 5, and which was concerned with the history of early British computer art. He is the author of Digital Culture (Reaktion, 2002), Art, Time and Technology (Berg, 2006), co-editor of White Heat, Cold Logic (forthcoming, MIT, 2008) as well as many articles and papers on aspects of the relation between new media and culture. He lives in a village in North Yorkshire with his family. *http://www.lancs.ac.uk/fss/cultres/staff/gere.php
presentation
Wittgenstein. describes we man and animals who do things richly.
WE have never been modern. Bruno Latour.
Making things public, atmospheres of democracy. Adam Turing computers might someway imitates human behaviours. Turing Machine. turing test. Lots of things speak. They are saying things, they are participating.
questions
The everyday kind of things. Do we think media can be an agency for change. avant-garde approach. Technology increasingly come to this conclusion is technology is invisible, should be invisible. Art has always been the mover of things. even we are leftist and said to be movers, we still give ourselves up to big corporate. For example we give our information to amazon.
in the return of the real who is afraid of avant-garde book.
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